Story

“An important part of the art of storytelling is to create characters that the guests can empathize with easily, for the more the guests can empathize with the characters, the more interesting the events become that happen to those characters.” – Jesse Schell, Book of Lenses

Having introduced the characters, it’s a good time to talk about the events that will happen throughout the game.

For example:

Gnumies are happily playing inside their castle and causing mischief. The Butler is going insane, but everybody is enjoying. Joker makes jokes.

German is home watching TV and his mother bothers him. So he goes out to spy on the Gnumies. Outside is raining and German is looking envious through the window.

A strange mysterious person gives him a key that he can use to enter through a backdoor. He goes in with his army, kidnaps and jails female and baby Gnumies, and kicks everybody else out of the island…