Music and Sounds

“Music is the language of the soul, and as such, it speaks to players on a deep level.” – Jesse Schell, Book of Lenses

Here is where you describe your Music and Sound FX. Depending on how important this is in your game, then you can split the section in different sub-sections.

For example:

The music should have a Retro style, appealing to 8 bit nostalgia but high quality.

It’s important that a lot of sound effects praise the user when he does something good. There should be immediate and positive feedback.

When time is running low, add a sound that makes the user nervous.

The sad scenes should be accompanied by Accordion/Violin music and sound like a sorrowful Tango.

For In-Game music, use a more relaxed approach with happy tunes and going up on tempo as the level progresses. When in caves the music should sound muffled.