Story Progression

So, you have a Story, but how will the game take your players through that story.

“The world of your game is a thing that exists apart. Your game is a doorway to this magic place that exists only in the imagination of your players” – Jesse Schell, Book of Lenses

For example:

The game starts with a short intro scene where the Gnumies are getting kicked out of their homes. Then they land in an island and the first chapter begins.

The first chapter is the Tutorial. This can be skipped. Here the levels are few and the Butler introduces the user to the mechanics.

Once the player beats the tutorial he can advance into the First World Forest World.

When the player beats the Forest World, he gets the First Key and then can choose to open the Volcano World or Icy Mountain World. Once he defeats one of these worlds….

It’s very important to develop the world like a place were not only this story, but multiple stories could be happening at the same time. This opens the door for sequels and merchandize.